Tạo... BanCaThanTai là một cổng game ban ca doi thuong số 1 Việt Nam. SEMI-PATCHED. ["Boxed Cars"] = CFrame.new(509, 5.2, -1463). Vehicle Simulator Graphical User Interface with many features such as auto farm, crate collection & car modification! Press here to get to The script! ", GreywoodInfo.TextColor3 = Color3.new(0, 1, 0), GreywoodInfo.TextYAlignment = Enum.TextYAlignment.Top, GreywoodStart.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), GreywoodStart.BorderColor3 = Color3.new(0, 1, 0), GreywoodStart.Position = UDim2.new(0, 25, 0, 255), GreywoodStart.Size = UDim2.new(0, 120, 0, 25), GreywoodStart.FontSize = Enum.FontSize.Size18, GreywoodStart.TextColor3 = Color3.new(1, 1, 1), WaterCollide.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), WaterCollide.BorderColor3 = Color3.new(0, 1, 0), WaterCollide.Position = UDim2.new(0, 5, 0, 270), WaterCollide.Size = UDim2.new(0, 135, 0, 20), WaterCollide.FontSize = Enum.FontSize.Size18, WaterCollide.TextColor3 = Color3.new(1, 1, 1), GodMode.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), GodMode.BorderColor3 = Color3.new(0, 1, 0), GodMode.Position = UDim2.new(0, 5, 0, 300), GoldAxe.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), GoldAxe.BorderColor3 = Color3.new(0, 1, 0), GoldAxe.Position = UDim2.new(0, 70, 0, 300), GoldAxeFrame.BackgroundColor3 = Color3.new(0, 0, 0), GoldAxeFrame.BorderColor3 = Color3.new(0, 1, 0), GoldAxeFrame.Size = UDim2.new(0, 170, 0, 290), GoldAxeHeader.BackgroundColor3 = Color3.new(1, 1, 1), GoldAxeHeader.BackgroundTransparency = 0.15, GoldAxeHeader.BorderColor3 = Color3.new(0, 1, 0), GoldAxeHeader.Size = UDim2.new(0, 170, 0, 35), GoldAxeHeader.FontSize = Enum.FontSize.Size18, GoldAxeHeader.Text = "CHOP WOOD WITH GOLDEN AXE POWER", GoldAxeHeader.TextColor3 = Color3.new(0, 0, 0), GoldAxeInfo.BackgroundColor3 = Color3.new(0, 0, 0), GoldAxeInfo.Position = UDim2.new(0, 5, 0, 40), GoldAxeInfo.Size = UDim2.new(0, 160, 0, 210), GoldAxeInfo.FontSize = Enum.FontSize.Size14, GoldAxeInfo.Text = "1. Get script. 59 min ago, HTML | Today's Deals; Availability. 29 min ago, VBScript | Mz gaming Pro (Roblox gameplays) MrKhan0709 (CSGO clips & tutorials) Twitter. Descargas . ", Info.TextYAlignment = Enum.TextYAlignment.Top, Read.BackgroundColor3 = Color3.new(1, 1, 1), Read.Text = "READ INFO BEFORE USING THIS", Dupe.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), DupingText1.BackgroundColor3 = Color3.new(0, 0, 0), DupingText1.Position = UDim2.new(0, 5, 0, 100), DupingText1.Size = UDim2.new(0, 160, 0, 140), DupingText1.FontSize = Enum.FontSize.Size14, DupingText1.Text = "Loaded Slot Will Save", DupingText1.TextColor3 = Color3.new(0, 1, 0), DupingText1.TextYAlignment = Enum.TextYAlignment.Top, MoreInfo.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), MoreInfo.BorderColor3 = Color3.new(0, 1, 0), MoreInfo.Position = UDim2.new(0, 25, 0, 240), MoreInfo.TextColor3 = Color3.new(1, 1, 1), PlayerFrame.BackgroundColor3 = Color3.new(0, 0, 0), PlayerFrame.BorderColor3 = Color3.new(0, 1, 0), PlayerFrame.Size = UDim2.new(0, 170, 0, 290), PlyrSel.BackgroundColor3 = Color3.new(1, 1, 1), PlyrSel.BorderColor3 = Color3.new(0, 1, 0), Player1.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), Player1.BorderColor3 = Color3.new(0, 1, 0), Player1.Position = UDim2.new(0, 5, 0, 40), Player2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), Player2.BorderColor3 = Color3.new(0, 1, 0), Player2.Position = UDim2.new(0, 5, 0, 65), Player3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), Player3.BorderColor3 = Color3.new(0, 1, 0), Player3.Position = UDim2.new(0, 5, 0, 90), Player4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), Player4.BorderColor3 = Color3.new(0, 1, 0), Player4.Position = UDim2.new(0, 5, 0, 115), Player5.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), Player5.BorderColor3 = Color3.new(0, 1, 0), Player5.Position = UDim2.new(0, 5, 0, 140), Player6.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), Player6.BorderColor3 = Color3.new(0, 1, 0), Player6.Position = UDim2.new(0, 5, 0, 165), TpPlayer.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), TpPlayer.BorderColor3 = Color3.new(0, 1, 0), TpPlayer.Position = UDim2.new(0, 5, 0, 225), TpPlayer.TextColor3 = Color3.new(1, 1, 1), TpBase.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), TpBase.BorderColor3 = Color3.new(0, 1, 0), TpBase.Position = UDim2.new(0, 90, 0, 225), WalkSpeed.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), WalkSpeed.TextColor3 = Color3.new(1, 1, 1), WalkSpeed.BorderColor3 = Color3.new(0, 1, 0), WalkSpeed.Position = UDim2.new(0, 155, 0, 340), WalkSpeed.FontSize = Enum.FontSize.Size18, WalkText.BackgroundColor3 = Color3.new(0, 0, 0), WalkText.BorderColor3 = Color3.new(0, 1, 0), WalkText.Position = UDim2.new(0, 205, 0, 340), WalkText.TextColor3 = Color3.new(1, 1, 1), JumpPower.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2), JumpPower.TextColor3 = Color3.new(1, 1, 1), JumpPower.BorderColor3 = Color3.new(0, 1, 0), JumpPower.Position = UDim2.new(0, 243, 0, 340), JumpPower.FontSize = Enum.FontSize.Size18, JumpText.BackgroundColor3 = Color3.new(0, 0, 0), JumpText.BorderColor3 = Color3.new(0, 1, 0), JumpText.Position = UDim2.new(0, 297, 0, 340), JumpText.TextColor3 = Color3.new(1, 1, 1), button.MouseButton1Click:connect(function(), Minimize.MouseButton1Down:connect(function(), CloseLT2.MouseButton1Down:connect(function(), local ProcessedWoodList = LT2GUI.MainFrame.MenuFrame.PlankFrame.ProcessedWoodList, for i,v in pairs(game.Workspace.PlayerModels:GetChildren()) do, if v.Name=="Plank" and v.Owner.Value==game.Players.LocalPlayer then, if v:FindFirstChild("TreeClass") and WoodPlanks[v.TreeClass.Value] then, WoodPlanks[v.TreeClass.Value]=WoodPlanks[v.TreeClass.Value], WoodPlanks[v.TreeClass.Value]["Wood"][v]=v, elseif v:FindFirstChild("TreeClass") then, WoodPlanks[v.TreeClass.Value]={Wood={v.WoodSection}}, ProcessedWoodList.CanvasSize=UDim2.new(0,0,0,25*inc), local TPButton=Create("TextButton",{Parent=ProcessedWoodList,Size=UDim2.new(0,147,0,20),Position=UDim2.new(0,5,0,25*inc),Text=" "..i,ZIndex=3,BackgroundColor3 = Color3.new(0.2, 0.2, 0.2),Font = Enum.Font.Fantasy,TextColor3 = Color3.new(1, 1, 1),TextSize = 16,BorderColor3 = Color3.new(0, 1, 0)}), TPButton.MouseButton1Click:Connect(function(), sendNotice = game.ReplicatedStorage.Notices.SendUserNotice, sendNotice:Fire("Click where you want the Planks to TP to"), ButtonPress = game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function(), Square = game.Players.LocalPlayer:GetMouse().Target, if (Square.Name == "OriginSquare" or Square.Name == "Square") then, for _, Plank in pairs(game.Workspace.PlayerModels:GetChildren()) do, if Plank.Name=="Plank" and Plank:FindFirstChild("TreeClass") then, if Plank.TreeClass.Value == i and Plank.Owner.Value == game.Players.LocalPlayer then, game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Plank), TpAllPlanks.MouseButton1Click:Connect(function(), if Plank.Name=="Plank" and Plank:findFirstChild("Owner") then, if Plank.Owner.Value == game.Players.LocalPlayer then, sendNotice:Fire("Click where you want ALL the Planks to TP to"), game.Workspace.PlayerModels.ChildAdded:connect(function(Item), if Item:FindFirstChild("Owner") and Item.Owner.Value == game.Players.LocalPlayer and Item:FindFirstChild("TreeClass") then, game.Workspace.PlayerModels.ChildRemoved:connect(function(Item), GuiLabel.MouseButton1Down:connect(function(), GuiLabel.TextColor3 = Color3.new(0, 1, 0), BringTreeInfo1.MouseButton1Down:connect(function(), WalkSpeed.MouseButton1Down:connect(function(), JumpPower.MouseButton1Down:connect(function(), player.Character.Humanoid.JumpPower = Jump, player.Character.Humanoid.WalkSpeed = Walk, player.Character.Humanoid.Changed:connect(function(), GoldAxeStart.MouseButton1Down:Connect(function(), GoldAxe.BackgroundColor3 = Color3.new(0, 0.5, 0), game:GetService('RunService').RenderStepped:connect(function(), if Player.Character:FindFirstChild("Tool") then, if mouse.Target.Name == "WoodSection" then, Height = targetWood.CFrame:pointToObjectSpace(mouse.Hit.p).Y + targetWood.Size.Y/2, local ray = Ray.new(Player.Character.Head.Position, ((targetWood.CFrame * CFrame.new(0, Height - targetWood.Size.Y/2, 0)).p - Player.Character.Head.Position).unit * 200), part,_,p = workspace:FindPartOnRay(ray, Player.Character), return Vector3.new(math.floor(V.X + 0.5), math.floor(V.Y + 0.5), math.floor(V.Z + 0.5)), local faceVector = fixVector(targetWood.CFrame:vectorToObjectSpace(p)), local lookAtCFrame = CFrame.new(Player.Character.Head.Position, mouse.Hit.p), local relativeCFrame = lookAtCFrame:toObjectSpace(targetWood.CFrame * CFrame.Angles(math.pi/2, 0, 0)), local relativeLookVector = relativeCFrame.lookVector, local m = relativeLookVector.Y >= 0 and 1 or -1, local cutEvent = targetWood.Parent.CutEvent, game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(cutEvent, {sectionId = targetWood.ID.Value, faceVector = faceVector, height = Height, hitPoints = 0.2, cooldown = 0, cuttingClass = "Axe", tool = Player.Character.Tool}), ShowLocation.MouseButton1Down:connect(function(), return math.floor(num * mult + 0.5) / mult, LocationX = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 1), LocationY = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 1), LocationZ = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 1), ShowLocation.Text = "Current/Set Location\n"..LocationX..", "..LocationY..", "..LocationZ, CustomTPPoint.Text = "TP to "..LocationX..", "..LocationY..", "..LocationZ, CustomTPPoint.MouseButton1Down:connect(function(), local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart, uTorso.CFrame = CFrame.new(LocationX, LocationY, LocationZ), for i, v in pairs(game.Players:GetChildren()) do, Player1.MouseButton1Down:connect(function(), Player2.MouseButton1Down:connect(function(), Player3.MouseButton1Down:connect(function(), Player4.MouseButton1Down:connect(function(), Player5.MouseButton1Down:connect(function(), Player6.MouseButton1Down:connect(function(), TpPlayer.MouseButton1Down:connect(function(), if PlyrSel.Text == "SELECT A PLAYER" then, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace[PlyrSel.Text].HumanoidRootPart.CFrame, TpBase.MouseButton1Down:connect(function(), for i, v in pairs(game.Workspace.Properties:GetChildren()) do, if v.Owner.Value == game.Players[PlyrSel.Text] then, local p= CFrame.new(v.OriginSquare.CFrame.x, v.OriginSquare.CFrame.y +3.5, v.OriginSquare.CFrame.z), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = p, game:GetService('RunService').Stepped:connect(function(), game.Players.LocalPlayer.Character.Humanoid:ChangeState(11), NoClip.MouseButton1Down:connect(function(), NoClip.BackgroundColor3 = Color3.new(0, 0.5, 0). 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